Lately, I’ve been focusing so much on Common Lisp itself, that I have barely spent any time on Ambienome, the whole reason I’ve been learning it. It has been so long that I can barely remember what I was working on. (Physics engine integration, I think?)
That’s no good, so I wanted to take some time to set my thoughts and ideas for Ambienome onto paper (so to speak). This will help me slide back into that mode of thinking, hone my ideas by putting them into words, leave a journal of how the game evolves, and maybe spark some interest in anyone reading this.
Caveat: you should not interpret any part of this as a promise or firm description of how the actual game will be. I’m just unloading my thoughts and ideas as they exist now. Everything is still subject to change, etc. Continue reading Ambienome Brain Dump