Tag Archives: rubygame

It’s a brand new blog(s)!

You may notice that something seems different around here. Today I migrated my blog from that crusty old Typo to the shiny new Mephisto! Most things are working well, but excuse the dust. You might also notice that the Rubygame posts have vanished mysteriously! Well, in fact, they have been moved to…the new Rubygame blog! [...]

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Testing the Git Waters

Apparently, Git is the new hotness, and Github is liquid hotness concentrate, with pulp. Or, so I hear. Rails monkeys seem to like it, anyway. ;) You can blame Piotr for bringing it to my attention, and then radiant-comments for giving me an excuse to dip my foot in. I did some browsing online, and [...]

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RDoc C parser needs improvement

I don’t think I’ve mentioned here how frustrating RDoc’s C parser can be. It’s almost up there with SDL_mixer on the headache-o-meter, I swear. I’ll admit, the idea of automatically generating documentation from the code structure and comments in the source code is neat. And RDoc does a pretty good job of figuring out the [...]

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The Magic of Interwebs 2.0

[Update, May 25 – I changed over to Mephisto, and the sidebar doesn’t currently have the Ta-da lists anymore.] If you look down at the bottom right side of my blog (i.e. where you are now, unless you’re reading this somewhere else… hmmm), you’ll see “Rubygame 3 Checklist (Public Ta-da list)”. Underneath that, you’ll see [...]

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Music Toy Idea

I had an interesting idea for a musical sound-generation toy, inspired by Electroplankton. The gist of it is that there is a ”sea anemone” on the screen with 5 or so tendrils; at the end of each tendril is a loop that you can grab and pull with the mouse. Each tendril makes a unique [...]

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Nonogram Game

“A well-used door needs no oil on its hinges. A swift-flowing stream does not grow stagnant.” –The Tao of Programming Eat your own dog food. –Popular wisdom Recently, I worked on a simple game using Rubygame: an implementation of nonograms (also known as Picross), a logic game where you use number clues to reveal a [...]

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Bought a GP2X

I splurged on a GP2X (the open-source handheld game/entertainment console) the other day, and it arrived today in the mail. I also went ahead and bought a couple accessories at the same time: the TV-out cable, a USB-SD card reader, and the GP2X “cradle” (which will allow for connecting USB controllers, if I figure out [...]

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Looking at Rails

I picked up “Agile Web Development with Rails” yesterday. Despite using ruby for over 3 years, I have not up until this point put any concentrated effort into learning and using Rails. I’ve been running (or rolling, as it were) through the tutorial, an online bookstore app. By and large, the impression I have so [...]

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Picking apart Rubygems and Rake

I’m prepping for the 2.0.1 release of rubygame, which includes a number of bug fixes and improvements under the hood, especially in the way method arguments are processed in C methods. All the code is ready and waiting to be packaged up, but I’m tinkering with the Rakefile to make it play well with Rubygems, [...]

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Ramble: Curves Roadblock

I’ve been pounding my head against the wall over these Bézier curves for the past couple days. For a change of pace, I’m going to pound my head against this blog instead, and hope that something useful falls out. The overall challenge is to preserve the apparent position of an object (i.e. the character) along [...]

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