Category Archives: Uncategorized

The Magic of Interwebs 2.0

[Update, May 25 – I changed over to Mephisto, and the sidebar doesn’t currently have the Ta-da lists anymore.] If you look down at the bottom right side of my blog (i.e. where you are now, unless you’re reading this somewhere else… hmmm), you’ll see “Rubygame 3 Checklist (Public Ta-da list)”. Underneath that, you’ll see [...]

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When RGB is Not Enough, Redux

Here’s a simple example of when the RGB color model fails to accurately model real life interaction of light and color. If you drive through any of the tunnels through the Appalachian mountains on the U.S. East coast, you’ll likely be greeted by the ugly yellow-orange glow of a low-pressure sodium vapor lamp. LPS lamps [...]

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When RGB is Not Enough

Over a year ago, my color studies class visited the Krannert Center for the Performing Arts at the University of Illinois, for a guest lecture/demo on theatre lighting, and the interaction of light with colored objects. By the end of the demo, I had realized something: RGB just isn’t enough to describe the full range [...]

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Out-of-Tuning

Quick thought: A game where the music gets more out of tune and broken as you tumble towards defeat. Meteos did this, sort of. It would shift between different music clips depending on the scenario. If your blocks were almost to the top of the screen, the music would become frantic. It was all pre-recorded [...]

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Picking apart Rubygems and Rake

I’m prepping for the 2.0.1 release of rubygame, which includes a number of bug fixes and improvements under the hood, especially in the way method arguments are processed in C methods. All the code is ready and waiting to be packaged up, but I’m tinkering with the Rakefile to make it play well with Rubygems, [...]

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