Category Archives: RubyWeekend

Droplet Post-Mortem

This is a look back at last weekend’s RubyWeekend #3 game contest and the process of developing my entry, Droplet. You can read more post-mortems from the contest in the Rubygame forums. What went right: I’m really happy with how the plants grow and change and move. I think I got the rustling to be [...]

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Droplet

I’m pleased to present my entry to the RubyWeekend #3 game competition: Droplet. From the README: Droplet is a small musical toy created by John Croisant in 72 hours over the weekend of June 26-28, 2009 for the third RubyWeekend game creation competition. The theme of the competition was “A Tiny World”. The inspiration for [...]

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Droplet – End of Day 3

What’s working: Plants have a limited number of generations, so they don’t start to slow everything down. Plant colors, branch length, and various other attributes are randomized per plant for more variety. You can rustle the plants by moving your mouse cursor around them. This makes them wave back and forth for a while, and [...]

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Droplet – End of Day 2

A quickie progress update and screenshot of my RubyWeekend game, Droplet. What’s working: You can click to make a new plant at the nearest point on the circle. The plants grow a bit when you press spacebar. The plants grow and create new branches based on rules. What’s not: The plants are ignoring their color [...]

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Droplet Thoughts (Day 2)

I’m calling my RubyWeekend #3 game “Droplet”. I will not proceed to ramble about it to help my planning. And you get to read the results, you lucky person you! I’m setting aside the animals/people aspect for the competition. It’s just going to be about the plants. I’m going to use Garage Band’s built-in instruments [...]

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RubyWeekend #3 Game Concept

RubyWeekend #3 kicked off about 8 hours ago, and I’ve been pondering game ideas since then. The theme is “A Tiny World”. I was having trouble coming up with something, but I think I’ve finally got a solid base for a game. It’s still a bit vague, and I haven’t figured out how I’ll turn [...]

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Solunaria

Here’s my entry for RubyWeekend #2: Opposites. You can read my progress logs in the rubyweekend section if you’re interested in reading about how I got the idea and the process involved in making the game. In Solunaria, you control a giant, glowing, magical moth. It’s your job to round up the smaller moths, but [...]

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More Screenshots

LilMoths attracted to glowbugs: LilMoths displaying color preference:

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New Solunaria Screenshot

Here’s a crappy JPEG screenshot of the current progress of my game. As you can see, I’ve added smaller moths of different colors. The small moths follow the big moth, although if there was anything else around they’d follow it if they got too close. Next I’m going to make them act differently based on [...]

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Up and at ‘em

Getting started for the day. Had a little bit of work stuff to take care of, but it’s all done for now. Next up is to work on the LilMoth class and make it respond to the BigMoth. Then I’ll generalize that to make it respond to any “light sources”. Then I’ll add some static [...]

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