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Category Archives: Ruby
Nice-FFI 0.4 released
Nice-FFI 0.4 is now available. You can install the new version with gem install nice-ffi, as usual. Please note that Nice-FFI is still not considered API-stable, so if you aren’t willing to update your code when a new version comes out, you shouldn’t use it until version 1.0. Version 0.4 fixes several major bugs related [...]
Nice-FFI 0.3 (and 0.2)
I’ve just released a new version of Nice-FFI, my convenience library for Ruby FFI libraries. You can install the new version with gem install nice-ffi, as usual. Please note that Nice-FFI is still not considered API-stable, so if you aren’t willing to update your code when a new version comes out, you shouldn’t use it [...]
Snippet: ls_r (recursively list and process directories)
Here’s a little Ruby function I came up with today. I thought it might be useful to other people, so here it is. Think you can do better? Fork me and prove it! ;)
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Nice-FFI 0.1
I’m pleased to announce a small helper library I’ve created, Nice-FFI. It sits on top of Ruby-FFI and makes certain things easier and more convenient. Nice-FFI started out as helper classes I made for Ruby-SDL-FFI (which is coming soon), but I decided to generalize it and make it its own library so that other people [...]
Droplet Post-Mortem
This is a look back at last weekend’s RubyWeekend #3 game contest and the process of developing my entry, Droplet. You can read more post-mortems from the contest in the Rubygame forums. What went right: I’m really happy with how the plants grow and change and move. I think I got the rustling to be [...]
Droplet
I’m pleased to present my entry to the RubyWeekend #3 game competition: Droplet. From the README: Droplet is a small musical toy created by John Croisant in 72 hours over the weekend of June 26-28, 2009 for the third RubyWeekend game creation competition. The theme of the competition was “A Tiny World”. The inspiration for [...]
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Droplet – End of Day 3
What’s working: Plants have a limited number of generations, so they don’t start to slow everything down. Plant colors, branch length, and various other attributes are randomized per plant for more variety. You can rustle the plants by moving your mouse cursor around them. This makes them wave back and forth for a while, and [...]
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Droplet – End of Day 2
A quickie progress update and screenshot of my RubyWeekend game, Droplet. What’s working: You can click to make a new plant at the nearest point on the circle. The plants grow a bit when you press spacebar. The plants grow and create new branches based on rules. What’s not: The plants are ignoring their color [...]
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Droplet Thoughts (Day 2)
I’m calling my RubyWeekend #3 game “Droplet”. I will not proceed to ramble about it to help my planning. And you get to read the results, you lucky person you! I’m setting aside the animals/people aspect for the competition. It’s just going to be about the plants. I’m going to use Garage Band’s built-in instruments [...]
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