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Solunaria
Here’s an expanded/refined concept for my RubyWeekend #2 game. Like last time, I’m not going to put all the posts about it on the home page, so it won’t spam your RSS readers. I’ll put up the announcements and big stuff, but if you want to follow everything, you should check the rubyweekend section.
The game is called Solunaria (solar / lunar + ia for fanciness). You control a large, magical, glowing moth. On one side of the moth’s wings is the sun, and on the other side is the moon. For some reason (maybe bats are coming?), you have to guide your smaller, non-magical moth friends into a box.
When your wings are showing the sun side, it glows very brightly, and the moths fly away from it to hide. When you’re showing the moon side, it glows softly, and the moths are attracted to it. Using your two opposite abilities, you have to push and pull the moths to get them into the box!
I think the solunar moth will be moved with the mouse. Left clicking will switch to the sun side, and right clicking will switch to the moon side. I’m not sure yet how I’ll avoid the obvious strategy of sitting in the box and using the moon side to pull all the moths in; that would be a pretty easy game! Maybe you can’t get within a certain distance of the box, or it’s too small of a box to fit you?
Probably there will be a timer; either you’re being timed to see how long it takes you to get all the moths into the box, or you have a certain amount of time before the end games (bats come and eat everything?).
That’s the idea! A little crazy, a little arty, small enough scale that it might be achievable (even given the slow start). Off I go!