Rubyweekend Post-mortem

What went right:

  • The character art came out well.
  • I was really happy with my original game concept, even though the actual game didn’t live up to it.
  • The code is pretty clean, IMO.
  • I got it to a playable state (altho not very fun).

What went wrong:

  • I spent too much time on the character art, and not enough on the coding.
  • I hit several periods of coder’s block that hurt my productivity.
  • The gameplay is pretty dull.

What I learned:

  • More familiarity with using Git, especially good merging practices.
  • How to set up a publicly-accessible Git repository on my web site.
  • The fact that hanging out in IRC is a huge productivity sink. … Oh wait, I already knew that one. : P

What I’d do differently:

  • Less time on art, more time on code.
  • Instead the boring spacebar mashing gameplay, implement the more interesting gameplay concept of strategic answers and rebuttals, like I wrote about in the original concept, and showed in my concept screenshot.
  • Use Gosu. Gosu is so cool. ; )

You can also read more post-mortems by many of the other competition participants.

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2 Comments

  1. ElCuGo
    Posted 2008/06/18 at 01:26 | Permalink

    "Use Gosu. Gosu is so cool. ; )"

    So, are you abandoning Rubygame? :-o

  2. jacius
    Posted 2008/06/18 at 01:26 | Permalink

    “So, are you abandoning Rubygame? :-o”

    No way! But I am making Rebirth, a library on top of Rubygame and Ruby-OpenGL that’ll be even cooler than Gosu. :D

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