What went right:
- The character art came out well.
- I was really happy with my original game concept, even though the actual game didn’t live up to it.
- The code is pretty clean, IMO.
- I got it to a playable state (altho not very fun).
What went wrong:
- I spent too much time on the character art, and not enough on the coding.
- I hit several periods of coder’s block that hurt my productivity.
- The gameplay is pretty dull.
What I learned:
- More familiarity with using Git, especially good merging practices.
- How to set up a publicly-accessible Git repository on my web site.
- The fact that hanging out in IRC is a huge productivity sink. … Oh wait, I already knew that one. : P
What I’d do differently:
- Less time on art, more time on code.
- Instead the boring spacebar mashing gameplay, implement the more interesting gameplay concept of strategic answers and rebuttals, like I wrote about in the original concept, and showed in my concept screenshot.
- Use Gosu. Gosu is so cool. ; )
You can also read more post-mortems by many of the other competition participants.
2 Comments
"Use Gosu. Gosu is so cool. ; )"
So, are you abandoning Rubygame? :-o
“So, are you abandoning Rubygame? :-o”
No way! But I am making Rebirth, a library on top of Rubygame and Ruby-OpenGL that’ll be even cooler than Gosu. :D